Category ········ Multi-player VR
Software ········ Unity, Cinema 4D
Collaborator ···· Zhe Wang
Role ······· ····· Level Design, Unity Scripting
Software ········ Unity, Cinema 4D
Collaborator ···· Zhe Wang
Role ······· ····· Level Design, Unity Scripting
A Trip to Hollow Land
“How do we showcase the conflict between urban and economic explosion happening around the world and its derivatives?”
This project is aimed to create a collective travel experience to a demolished hybrid city in the 3D environment.
Hollowland is a surreal cityscape that draws inspiration from both ancient and modern city planning. It incorporates elements like existing landmarks, everyday objects as well universal travel destinations. It is a exclusion zone of a former industrial site filled human’s unfulfilled desires.
This project is aimed to create a collective travel experience to a demolished hybrid city in the 3D environment.
Hollowland is a surreal cityscape that draws inspiration from both ancient and modern city planning. It incorporates elements like existing landmarks, everyday objects as well universal travel destinations. It is a exclusion zone of a former industrial site filled human’s unfulfilled desires.
︎Bilibili Video
RENDER VIEW



VR VIEW




ITP WINTER SHOW 2019






