Category ········ Interactive Installation
Medium ·········· Cinema4D, TouchDesigner, Kinect,   LED Light
Collaborator ···· Neonblack Studio
Role ······· ····· Projection Design

Mirage Well   移 步 幻 井

Well, as one of the earliest man-made structures to access groundwater, was the first step to break the limitation of the land and explore a world beyond the plain and familiar. The circular structure of the well manifests multiple layers of semiotic meanings — it is a container, a frame, a portal to the unknown, and a reflection.

We stand inside and look at the world framed by the well; we stand above and stare down at this black hole of imaginations and unrealities.

井 ,是 源 泉 也 是 黑 洞 ,通 向 希 望 与 未 知 。

好 像 梦 中 的 传 送 门 ,一 切 都 是 失 衡 的 ,里 外 的 世 界 或 真 实 或 虚 无 ,所 有 的 丰 富 都 是 虚 幻 。 我 们 是 站 在 外 面 凝 视 井 底 的 人 ,也 是 住 在 井 里 的 人 。

Mirage Well is an immersive installation developed by Neonblack Studio. In this versatile installation with no definite form, withered trunks, light and shadow, water waves and sounds merged together to create a space where reality and imagination blend.  The giant metal ring reshapes the small, dark wellhead in life, and the light illuminates and infinitely magnifies this passage.

在这个没有固定形态的互动装置中, 枯木,光影,水波,声音,共同构建了一个现实与想象交融的空间。巨型的金属圆环重新塑造了生活中小而黑暗的井口,光照亮并无限放大了这个通道。我们想让观众成为作品的一部分,让影像不只跳跃在墙面,而是成为人们探索空间的向导。当人们迈入井里时,地面的光影会随之改变,观众可以随意行走于井外和井里,自由地改变动画的形态。

Exhibition in Banboo Art Center, Shanghai China 

Exhibition in Auto Space, Beijing  China 

Neonblack is a studio created by Chenshan Gao, Dreamy Sun, Carol Chen, Simon Shi, Elvin Ou and Zhe Wang. This project was featured in Creators Projects by VICE, HiArt, Sohu and Mana.
Category ········ AR, Spatial Audio
Software ········ Unity, Autodesk Recap
Collaborator ···· Xiaotong Ma
Role ······· ····· 3D Model Processing, Unity Scripting

Sonic Dream

Sonic Dream is an augmented reality and spatial audio experience that allows players to experience sounds anywhere from Sonic Cure.

This project was inspired the Sonic Cure concert held as an extension of the UCCA exhibition “Voluntary Garden”. Although the exhibition was regrettably closed to the public due to the ongoing COVID-19 epidemic, musicians insteads, gathered online to give an improvised concert.

We wanted to contribute to this thread of making arts while we are socially distancing from our friends and the outside world. We hope to create an experience to allow people who are not formally trained musicians like us to be able to create music and perform spontaneously when in a confined space.

We started this process by making the sculptures using clay. We handmade different shapes based on our preconceptions of existing instruments like piano, bell, organs, and abstracted the notion of noise and soft synth into organic forms. In order to put these sculptures in the digital world, we used the photogrammetry technique and post processed all the pictures.





Soft Synth

Category ········ Multi-player VR
Software ········ Unity, Cinema 4D
Collaborator ···· Zhe Wang
Role ······· ····· Level Design, Unity Scripting

A Trip to Hollow Land

“How do we showcase the conflict between urban and economic explosion happening around the world and its derivatives?

This project is aimed to create a collective travel experience to a demolished hybrid city in the 3D environment.  

Hollowland is a surreal cityscape that draws inspiration from both ancient and modern city planning. It incorporates elements like existing landmarks, everyday objects as well universal travel destinations. It is a exclusion zone of a  former industrial site filled human’s unfulfilled desires.

︎Bilibili Video




Category ········ AR, Performative Avatar
Mediumn ··········Unity, Mixamo, ItSeez3D, Runway

Collaborator ···· Zhe Wang
Role ········ ···· 3D Scanning, Unity scripting

Tiny Routine

Avatars that perform tasks in our daily and routine life. They depict our Inner voice where the physical ones represent the real actions and the tiny ones represent our expectations. 

This project is a commentary on the procrastination nature of ourselves. It is an experimentation on the body and movement. Through distortion, deformation, and reconstruction, I hope to examine the relationship between myself and the representations of me.

︎Bilibili Video