Projects









Mirage Well
移步幻井


Category
Interactive Installation,3D Animation

Role ︎ Projection Design
Tool ︎ Cinema4D, TouchDesigner, Kinect, LED
Collaborator ︎ Neonblack Studio

Well, as one of the earliest man-made structures to access groundwater, was the first step to break the limitation of the land, and explore a world beyond the plain and familiar.

The circular structure of the well manifests multiple layers of semiotic meanings — it is a container, a frame, a portal to the unknown, and a reflection. We stand inside and look at the world framed by the well; we stand above and stare down at this black hole of imaginations and unrealities.

Mirage well created an immersion in the underwater world. The space is divided horizontally into two parts by the lighting installation/ the well. At the beginning of the experience, viewers will enter from the entrance of the venue on one side of “the well“ into “the world above“ and then progress into the “the world under“ and submerged in projection-mapped space with interaction by two Kinect sensors and six powerful projectors.


















Mirage Well is an immersive installation developed by Neonblack Studio. In this versatile installation with no definite form, withered trunks, light and shadow, water waves and sounds merged together to create a space where reality and imagination blend.  The giant metal ring reshapes the small, dark wellhead in life, and the light illuminates and infinitely magnifies this passage.

在这个没有固定形态的互动装置中, 枯木,光影,水波,声音,共同构建了一个现实与想象交融的空间。巨型的金属圆环重新塑造了生活中小而黑暗的井口,光照亮并无限放大了这个通道。我们想让观众成为作品的一部分,让影像不只跳跃在墙面,而是成为人们探索空间的向导。当人们迈入井里时,地面的光影会随之改变,观众可以随意行走于井外和井里,自由地改变动画的形态。




VR Prototyping








This work was exhibited at Banboo Art Center, Shanghai and Auto Space, Beijing in 2020.














Mark








Sonic Dream
Category
AR, Spatial Sound

Role ︎ Unity Scripting, 3D Design
Tool ︎ Unity, Autodesk Recap
Collaborator ︎ Xiaotong Ma

Sonic Dream is an augmented reality and spatial audio experience that allows players to experience sounds anywhere. This project was inspired the Sonic Cure concert held as an extension of the UCCA exhibition “Voluntary Garden”. Although the exhibition was regrettably closed to the public due to the ongoing COVID-19 epidemic, musicians insteads, gathered online to give an improvised concert.

We wanted to contribute to this thread of making arts while we are socially distancing from our friends and the outside world. We hope to create an experience to allow people who are not formally trained musicians like us to be able to create music and perform spontaneously when in a confined space.

We created four distinct musical sculptures that people can place, move, listen and intereact.







PROCESS
We started this process by making the sculptures using clay. We handmade different shapes based on our preconceptions of existing instruments like piano, bell, organs, and abstracted the notion of noise and soft synth into organic forms. In order to put these sculptures in the digital world, we used the photogrammetry technique and post processed all the pictures. Each shape represents a certain musical quality.

 












Melody


 
Noise


Bell



Soft Synth









A Trip to Hollow Land

Category
Social VR

Role ︎ Level Design, Unity Scripting
Tool ︎ Unity, Cinema4D
Collaborator ︎ Zhe Wang

“What does it feel like to travel with others in virtual reality?

This project is aimed to create a collective travel experience to a demolished hybrid city in virtual reality.

Hollowland is a surreal cityscape that draws inspiration from both ancient and modern city planning. It incorporates elements like existing landmarks, everyday objects as well universal travel destinations. This is a exclusion zone of a former industrial site filled with human’s unfulfilled desires.





Render View






VR View






ITP WINTER SHOW 2019









Tiny Routine
Category
AR Installation, 3D Animation, Performative Avatar

Role ︎ 3D Scanning, Unity scripting
Tool ︎ Unity, Mixamo, ItSeez3D, Runway
Collaborator ︎ Zhe Wang

Tiny Routine is an extension of the unfulfilled plans in our daily lives. The tiny avatars perform tasks actively whereas our physical bodies are getting more still and indifferent. Through distortion, deformation, and reconstruction, we want to re-examine the relationship between our physical bodies and the representations of ourselves. 

This work uses the augmented reality technology and is designed to displayed in conjunction with a three-dimensional model in the space. 

Tiny Routine was selected to present in Glow Shenzen 2021 Exhibition (switched to online seminar due to covid).











We designed 3D printed models, an interactive game and several videos as parts of the AR installation.